![]() LFS uses a semi physical model that in my opinion offers the most realistic drifting physics to date. On top of that, the AC and Rfactor devs/community don't seem that interested in drifting anyways, so its unlikely to get much better. You might more accurately call BeamNG a vehicle simulator, as it aims to do more in certain areas of simulation than games like AC.Īs far as drifting is concerned, all the sims that I've tried that use empirical models (AC, RFactor) are pretty poor for drifting, because accurate information about heavily sliding/spinning tires just doesn't really exist the tire is destroyed too quickly to get good data. BeamNG aims to simulate a wide range of tires doing more than just driving around a smooth track, and so it uses a physical model that can be more versatile, usable for cars, trucks, airplane landing gear, driving on pavement, dirt, mud, and hitting rocks, logs, sidewalk curbs etc. I think it's more appropriate to call them racing simulators than driving simulators. Games like Asetto Corsa aim to simulate only a narrow range of the vehicle experience, and use an empirical tire model optimized for specific types of tires. It will probably never be as precise for a specific task like racing a GT3 car around Spa, but when all is said and done it should be immersive and fun for a huge range of driving experience. As you already mentioned, it's in the alpha stage. Yes, the tire model has a lot of room but also a lot of potential for improvement. BeamNg has a lot of potential and can really hit it big if they combine more realistic damage done to the cars (I know this is in progress) with Simulation physics. Sometimes I feel like i'm trying to drift grand theft auto cars in here hahaĭon't get me wrong. I would love for you to be going in the Simulator direction and not Arcade like Forza, Grand Turismo. I do understand BeamNg is in alpha stage, but what I really want to know is in what direction you guys are taking this game? Compared to the sims I play It's basically the same as real life. I also recently sold my R33 Skyline which i drifted. Ive been on driving sims like LFS for 5 years, and recently I have been drifting on Rfactor2 and Assetto Corsa. I have read a few posts comparing BeamNG with live for speed, but it is still incomparable. I know most use handheld controllers or keyboard, but the ffb and handling is a must for wheels. ![]() I've been racing/drifting on driving sims for about 5 years now and I have to say BeamNg needs a lot of improvement, especially the FFB. Honestly I am quite disappointed with the results. Formula DRIFT cars also appear in Forza Horizon 5, predominately in a DLC pack.I just bought the alpha and i am currently testing the experimental version with my logitech g27. Spawning from a 2003 exhibition of the Japanese Series D1 Grand Prix at Irwindale Speedway, Formula DRIFT has existed since 2004, with past champions including Tanner Foust, Chris Forsberg, Daijiro Yoshihara and Vaughn Gittin Jr. Long Beach is one of the locations included, which recently held a 2022 round. Images of Formula DRIFT venues have been released at this stage, and they look detailed – but without any cars on track or gameplay footage, it’s hard to pass definitive comment. It also purchased long-established racing game developer Eden Games on the 11th April 2022. ![]() Since then, developers Grease Monkey Games have been acquired by Animoca Brands, publishers of management and collectable titles MotoGP Ignition and Formula E: High Voltage. The aim was to customise your ideal drift car and then compete online against rivals. Little is known about the game itself at this point, but the original Torque Drift was a free-to-play drifting game for Android, iOS and PC – released in 2020 for mobile devices and in 2021 on Steam. America’s leading sideways motorsport championship, Formula DRIFT, is about to see officially-licenced content within the upcoming PC and console racing game, Torque Drift 2.
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