![]() Resource Monitor - Shows you all the resources in the base and lets you take them out of storage from the monitor panel.ĪcceleratedStart - I used to think this was overpowered but I've changed my thinking on this, and you can tune down or up the items you get in the config.īetterScannerBlips - real improvement on scanner blip display on the hud with size-to-distance and distance display.īlueprintTracker - pin a blueprint or two to your screen so you don't forget what you need (or that you wanted to build it)ĬustomHullPlates - If you're into really decking out your base, some are really useful in some base layoutsĬustomizedStorage - set the storage size of containers. It's not a big deal for the base game but if you're modding and adding items.you'll want it so that things don't go off the screen RadialTabs - circular rather than vertical tabs. Has wreck icons you can toggle on/off to show where you've explored, you can turn beacons on/off from the map and even change what a scanner is looking for. SeaglideMapControls - toggle that damned sonar display on/off on the seaglide, since it's in the most annoying place possible PowerOrder - The game draws power based on construction order, this allows you to set a specific order of sources to drain from. I prefer 7 but you can have up to 12 I think. MoreQuickSlots - define the # of quickslots you want. ![]() Don't need it often but so much less headache when you do. You can set it for inside/outside base, 100 yards, etc. Separate settings for deposits and life forms.Įas圜raft - Automatically pulls materials for you. You can change it to something you find useful but not overpowered - unless you really want overpowered. You can even take items from there directly.AutosortLockers - Define lockers to house item types then you can dump everything into one locker and it'll auto-sort for you Companion mod to empty vehicles for you.īaseLightSwitch - Lets you lower the lights in a baseĬyclopsNearFieldSonar - Turns the cyclops sonar into an actual sonar displayĭockedVehicleStorageAccess - Easy access to storage while dockedĭrillDamage - Allows you tweak the 'damage' of the drill so that you don't spend half an hour drilling a single deposit. ResourceMonitor - Gives you a craftable ResourceMonitor that you can browse to see eveything that you have stored in your base. <- this is why i never play crafting games, but thanks to this mod I could love and cherish Subnautica :) Items are automatically taken from your storage (100m radius) so you don't need to organize everything in your storage and make 10 runs back and forth between lockers and fabricator. Cool to use exactly one time and forget about itīetterPowerInfo - It shows you more info about power status in your baseīlueprintTracker - you can pin on your HUD items so you don't forget what you are missingĮas圜raft - this one was the most important mod for me and I got it at hour 0 :). ![]() I will share my list of mods and you can decide which are suited to you.īaseLightSwitch - you can turn on/off the lights inside your base. I use QoL mods, some are active even before I completed the game for the first time because to me were essential to have a good experience.
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